In the Learning 3D Modeling series, with the most recent post published on 5 January 2024. I still want to learn more about rigging for the purposes of game dev, but I think I’ll keep practicing with modeling and texturing for now. It’s quite satisfying to have something at the end like this, so it’s a good motivator to keep going. Learn more about bidirectional Unicode characters. To review, open the file in an editor that reveals hidden Unicode characters. What I really liked about this tutorial series was that I had a really pretty result at the end of it. spinningdonutblender.py This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. I wonder what the cost comparison is if I were to set up render farm with Azure Batch or DigitalOcean against the cost of electricity and my time. I have found that this is normal, and I have no doubts that having a recent GPU is helping significantly, but yikes. Just some notes I made while following along with this now-famous blender donut tutorial. As a coffee cup is a bit more complex than a donut, you really have to apply what you’ve already learned. This tutorial teaches you how to model a coffee cup (and the coffee inside of it) to go with the donut you modeled in the previous levels. I ended up working with lighting with the ‘cycles’ renderer as part of this tutorial, which made everything look really pretty, but my renders took a long time - a 300 frame animation took about six hours to render in 4K on my ‘puter with an RTX 4080. In level 3, you take what you’ve learned from the previous two levels and hit the hyperdrive. Couldn't get the sprinkles working for the web export, so they look a bit bare! I got a deeper look at the modifier system, geometry nodes, texturing, lighting, compositing, and even some basic camera animation. The tutorial covered many parts of blender, in greater detail the the previous tutorial I followed. This guy is a really good teacher!Ī still render of the donut I made following the tutorial. I found this one by Blender Guru, which is an entire series on creating a donut with plenty of detail and explanation, as well as loads of opportunities to try different tools. I decided to take a step back and try something simpler, with a different tutorial. I ended up with something reminiscent of a lego character with weird hands. I started with modeling a humanoid figure - while the tutorial I was following was intended for absolute beginners who had never touched 3D modeling before, the subject was maybe a touch too complex to start with, and the teacher moved along too quickly. So I feel like I had a bit of a false start in terms of my learning 3D modeling.
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